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ST Math moves beyond the novelty and gimmick of teaching technologies, reminding us that smart boards, shiny gadgets, and flashing lights are less important than good teaching.
Forbes.com, Beyond Gamification:
Cutting-Edge Technology Meets Alternative, Progressive Education

MEDIA ADVISORY: Better Blends With Visual Game-Based Math

Irvine, Calif., Apr 8, 2014
What: MIND Research Institute today released a new white paper, “Better Blends With Visual Game-Based Math.” Covering the benefits of a blended learning model for both teachers and students, the white paper describes various ways MIND’s ST Math® program can be part of a district’s shift to personalized, digital learning, in addition to being part of a core mathematics curriculum. MIND Research Institute experts Nigel Nisbet, Director of Content Creation and Dana Luther, Associate Product Director, co-authored the white paper. Along with contributor Tom Vander Ark, CEO of Getting Smart, the authors also examine the learning path concept of experience, connect, practice, and apply; a learning plan already executed by hundreds of thousands of students across the United States.

Where: For more information download the paper here.

Why: Blended learning gives schools the flexibility to create implementation models that meet students’ learning needs in unprecedented ways.

About MIND Research Institute
MIND Research Institute is an education nonprofit dedicated to ensuring that all students are mathematically equipped to solve the world’s most challenging problems. MIND’s distinctive visual approach to math and problem-solving is the basis of its innovative, research-proven ST Math® programs for elementary and secondary schools. MIND’s programs currently reach 630,000 students and 25,000 teachers in more than 2,050 schools in 35 states. For more information, visit www.mindresearch.net.

Download our corporate backgrounder here.


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