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Number Crisis


Math Makers
West School

Game description: In our game we have good guys win by not letting the bad guy escape with the jewel
answering math questions. The bad guy wins by getting the jewel from the jewel case and getting it to the end of the board without being stopped. They do this by answering math questions. This game is a board game that teaches kids algebra. You must also answer math questions to move on the game board. We have easy, medium, and hard math questions. Good guys get gloves and bad guys get hints for math questions. You get the hint from one of your teammates. This game has multiple math concepts, like multiplication, division, and algebra. There is only one gain $100 space. There are Lamborghini’s, when you get a Lamborghini, you can use it right away or you can save it. In our game we have three ponds. The limit for the game players is 6 players. 3 good guys, and 3 bad guys. There has to be an even amount of people on each team to make it fair when you play the game.

  • You all start with $20,  Gloves are worth $15
  • When you’re a bad guy and you get hit by a punch by a good guy, you turn into a roadblock at the spot you got hit. Bad guys can’t punch.
  • Only bad guys can get a “Roadblock Free Card” for $25, Which is where you get to pass a roadblock for free.
  • Up to 6 people can play ( 3 good guys 3 bad guys)
  • Good guys have to have gloves to punch bad guys. Gloves can be used by any player or both players twice.
  • You move up 6 spaces if you get a Lamborghini and use it right away on that turn. If you save it, you move up 8 spaces the turn you use it
  • When bad guy gets jewel, and he goes back to start without being caught, the bad guys win.
  • Good guys win by knocking out all bad guys.
  • When you land in the pond, you miss 2 of your turns if it takes up 2 spaces.
  • If the pond takes up 1 space, you miss 1 turn.
  • If you answer a math question RIGHT you get two dollars.
  • On medium and hard questions, you must use scratch paper.
  • To get a roadblock free card the bad guy must by it.
  • The bad guys can also buy a “SLIP BY POLICE” card.
  • The police can get a power up to make there punches affect the bad guys farther away.
  • The police’s normal range for there punch is 2 to 1 spaces
  • When the police get a power up there punch range goes up to 3 to 4 spaces.
  • The police has to by the power up for $20.