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GDC and Meaningful Student Engagement

In each episode of the Inside Our MIND podcast, we take a look at issues and challenges facing education that we are working to address through research, technology and strategic initiatives.

In our latest episode, Brian welcomes Director of ST Math Content Ki Karou to the show for a discussion on game design, student engagement and more. Ki shares some of his experience from this year’s Game Developers Conference, and the unique and often challenging place that educational games hold in the industry. He and Brian then talk about some of the ways educators and administrators can ascertain whether an educational product is offering a true game-based learning experience, as opposed to a superficial layer of gamification.

You can listen to the episode in the player below:

Topics Covered in the Podcast:

0:45 - Intro
3:00 - Game Developers Conference and what sets it apart
5:15 - Educational games' place in the industry
7:30 - Gamification vs. meaningful engagement
13:45 - Putting on learning goggles
15:30 - What thinking does the student have to do?
19:00 - Lessons from Game Developers Conference
21:30 - Scaffolding paths for students

Thanks for listening to the podcast! Please leave us a review on iTunes, Google Play, Spreaker or wherever you are listening to the show. Subscribe to get future episodes as soon as they are released! 

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Brian LeTendre

About the Author

Brian LeTendre was the Director of Impact Advancement at MIND Research Institute. In addition to building thought leadership and brand awareness for MIND, Brian worked cross-functionally internally and externally to amplify MIND's social impact and accelerate our mission. He is an author, podcaster and avid gamer.

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